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Old Sep 02, 2005, 08:16 PM // 20:16   #21
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Coulda sworn it maxed at 10. I know troll unguent does at high wilderness, I don't know why breeze wouldn't max at 10 as well.
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Old Sep 02, 2005, 08:18 PM // 20:18   #22
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Originally Posted by ElderAtronach
Coulda sworn it maxed at 10. I know troll unguent does at high wilderness, I don't know why breeze wouldn't max at 10 as well.
I would like to add, that telling someone they pulled soemthing out of their ass, is hardly ever the best course of action... especially when you are wrong.
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Old Sep 02, 2005, 08:24 PM // 20:24   #23
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If you are using this skill in PvP you are almost NEVER going to get 216 health gained for 10 energy. Probably about half of that on average, due to overhealing. The only time when it could be used for it's full effect is when the target you're healing is at 9 or 10 health degen for an extended period of time, which isn't very often.
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Old Sep 02, 2005, 08:25 PM // 20:25   #24
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I hate to be a downer to your build but warriors are not build around interupting and spell breaking, of course they have a skill that can stop a spell but that is not their main function, if you really want to stop a monk from casting it would be best to try a W/Me or something... however i can't really tell you what to do
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Old Sep 02, 2005, 09:37 PM // 21:37   #25
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Originally Posted by Ultimate_Gaara
I hate to be a downer to your build but warriors are not build around interupting and spell breaking, of course they have a skill that can stop a spell but that is not their main function, if you really want to stop a monk from casting it would be best to try a W/Me or something... however i can't really tell you what to do
Like a W/Me with Blackout. Or just use Skull Crack and Hammer skills for knockdown.
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Old Sep 02, 2005, 09:48 PM // 21:48   #26
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As a E/Me I have no simpathy for you. Each person in PvP has to work as a team. You stick to your job, and let me (as an anti-caster) stick to mine.
Also, Monks are not overpowered. You don't "need" 3 monks in HoH. Its mostly just superstition. Those three monks take away slots from other players that could be dishing out more damage (except for the Mo/W build grrr). People just feel uncomfortable doing anything without a healer. Even early game quests, people are spamming "LFM Healing Monk" for no good reason. This isn't real life. You aren't actually going to die unless their is a monk to res you. If the storyline of guild wars was true in RL though... then I'd understand the fear of fighting a war without a magical healer there to save your life.
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Old Sep 02, 2005, 10:41 PM // 22:41   #27
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Originally Posted by Mario 64 Master
If you are using this skill in PvP you are almost NEVER going to get 216 health gained for 10 energy. Probably about half of that on average, due to overhealing. The only time when it could be used for it's full effect is when the target you're healing is at 9 or 10 health degen for an extended period of time, which isn't very often.
You do understand that as a cover enchant for Barrier, Spell Breaker, and other more important enchantment spells it works quite well, and that as an extra enchant is also increases Dwayna's, one of the most powerful heals in the game.
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Old Sep 02, 2005, 11:24 PM // 23:24   #28
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Originally Posted by 31337
I would like to add, that telling someone they pulled soemthing out of their ass, is hardly ever the best course of action... especially when you are wrong.
Meh, I find its more of a motivator for them to prove me wrong. If you notice, I asked for his calculation BEFORE the snarky comment. So nyea!
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Old Sep 03, 2005, 01:10 AM // 01:10   #29
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there are some things you can't interrupt. Thats the game son.
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Old Sep 03, 2005, 03:38 PM // 15:38   #30
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mesmer - shatter enchantment and POOF
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Old Sep 03, 2005, 05:57 PM // 17:57   #31
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Quote:
Originally Posted by 31337
You do understand that as a cover enchant for Barrier, Spell Breaker, and other more important enchantment spells it works quite well, and that as an extra enchant is also increases Dwayna's, one of the most powerful heals in the game.
Vigorous spirit covers for 3 times as long, also increases healing from Dwayna's, and only costs half as much to cast.
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Old Sep 09, 2005, 04:31 AM // 04:31   #32
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Vigorous spirit covers for 3 times as long, also increases healing from Dwayna's, and only costs half as much to cast.
Vigorous is ok. In an ideal situation you could run both on seperate monks, and not have to worry about stacking issues.
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